AI Insights · Timothy · October 2024
Top 5 Chibi Games on iOS in Croatia Q3 2024
Explore the performance of the top Chibi games on iOS in Croatia during Q3 2024, with insights into downloads, revenue, and active user trends.
In the third quarter of 2024, the top Chibi games on the iOS platform in Croatia showed varied performance in terms of downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides a closer look at the trends for each of these popular games.
Super Toy 3D by SayGames LTD saw fluctuating download numbers, beginning with 106K in early July and ending the quarter with a peak of 107K by the end of September. The weekly active users also showed some variation, starting at 305K and increasing to 336K by the end of the quarter. However, revenue data was not available for this period.
In contrast, Pou from Zakeh Limited experienced a more dynamic revenue trend. It started with $75 in the first week of July, peaked at $154 in mid-August, and then concluded the quarter with $58. Downloads for Pou started at 57K and saw a drop to 28K by the end of September. The weekly active users displayed a decline over time, beginning with 1.1K in early July and closing the quarter at 1.1K.
Fireboy and Watergirl: Online, developed by Metin Yucel, had modest revenue, peaking at $20 in late August. Downloads started at 65K in early July, with slight fluctuations throughout the quarter, ending at 46K. Weekly active users showed a slight increase, beginning at 525K and reaching 550K towards the end of September.
Cut the Rope by ZeptoLab UK Limited reported minimal revenue, with a peak of $36 in late July. Downloads began at 63K and dropped to 40K by the end of September. The game maintained a relatively stable user base, with weekly active users peaking at 146K in early September before declining to 98K.
Lastly, Fluffy Fall from Kilosaurus reported no revenue for most of the quarter, except for a brief $25 spike in early September. Downloads began at 53K and varied slightly, ending at 29K. Weekly active users saw a minor decline from 240K in early July to 212K by the end of September.
For more detailed insights into these games and their market performance, Sensor Tower offers comprehensive data and analysis.